![]() ![]() ![]() Guards roam the perimeter, alarm sensors dot the landscape, and as you progress further into the game, trucks full of MULEs travel the plains, ready to chase down anyone thinking vehicular superiority will get them to safety. While MULE territory can reach across vast swathes of the American wasteland, the camp doesn't look too different from your average camp. What's more, the way these stealth-action moments are integrated seem to take a page from Kojima's own past work. But that friction is critical to adding a sense of danger or tension to Death Stranding. These parts can clash heavily with the otherwise serene, soothing walks between prepper dugouts and distribution centers. Post-Stranding, a mailman's life has a lot more obstacles than just a pack of dogs. There are MULEs-essentially former Amazon carriers addicted to the chemical high they get from delivering packages-who try to mug you and BTs, floating specters from the beyond who try to suck you into a tarpit and eat you. To put more than just non-ideal terrain in your way, though, Death Stranding also introduces a number of enemy factions to deal with through your westward odyssey. But for the most part, you are taking an item, whether a box, barrel, or body, from point A to point B. Along the way you manage cargo, build buildings, pave roads, and even do some light babysitting. But maybe not as often as it could, or even should.ĭeath Stranding is ostensibly a game about walking around and making deliveries. It's new, but familiar.įrankly, it feels a lot like Metal Gear Solid. Death Stranding's stealth aspects, at their best, live on a razor's edge between pure chaos and perfect planning. Every guard I incapacitate feels like it should: a gamble to pull off with a blissful reward. The package-hungry raiders stockpile their trophies in one central box, and that's my target: a barrel-shaped locker full of materials, luxuries, and wayward cargo.īut between there and where I crouch, hiding in the grass, is a small army of guards with electric javelins and tiny radar stakes that will ping my location to everyone nearby at the first audible noise I make. Raiding a MULE camp in Death Stranding always feels like you're slip-up away from colossal disaster. ![]()
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